- Digital & Interactive Gaming Conference
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DIG London is an annual conference connecting London Ontario’s digital gaming community with industry and talent across North America. London, Ontario is home to game development studios, outsourcing studios, and educational institutions. DIG London aims to promote and support the continued growth of the game industry.
Contents
2010 Conference
The 2010 DIG Conference will take place Thursday November 18th and Friday November 19th at the London Convention Center in London, Ontario. This year will feature the GamingUnion.net Games Expo, a showcase of games in which Canadian talent has played a role, that are available for attendees to physically play.
2009 Conference
The 2009 DIG London Conference took place on November 3 & 4 at the London Convention Center. Conference keynote speakers included:
- Denis Dyack
- Eric Randall
- James Schmalz
- Damir Slogar
- Fredrik Liliegren
- Dr. Michael Katchabaw
- Claudette Critchley
- Michael Schmalz
- Jesse Divnich
Sponsors
DIG London claims to attract over 600 industry professionals and emerging talent. This annual conference is DIG London's primary forum for programmers, artists, producers, game designers, audio professionals, and business owners to connect and share ideas that shape the future of the industry in Canada.
Some sponsors for the 2009 DIG London Conference included:
- Digital Extremes
- Big Blue Bubble
- Silicon Knights
- Head 2 Head Games Internet Cafe
- Red Jade
- Antic Entertainment
- Province of Ontario
- London Economic Development Corporation
- The University of Western Ontario
- Fanshawe College
2009 DIG Games Competition
The 2009 DIG London Games Competition returned for another year and built upon the success of 2008's competition. In 2009, the competition was expanded and revamped to allow entries developed independently by aspiring artists, programmers, and sound designers to be integrated into functional games at the close of the competition to both more closely emulate the work environment in the games industry and to allow this talent to be more readily and impressively showcased.
As mentioned above, the 2009 competition looked for entries in the areas of:
- Game Art
- Game Programming
- Game Sound Design
Entrants to the competition were supplied with preproduction materials that allowed them to ply their own craft with the knowledge that their entries would be suitable for use in a final integrated game, provided that they followed specifications.. The game theme in the 2009 competition was a creative and modular one, in which players pieced together a collection of building blocks with well-defined behaviours in order to solve a particular problem at hand. The role of entrants to the competition was to define the look-and-feel of the building blocks, code their behaviour, and determine how they should sound in the game world.
Art Competition
In the art competition, entrants created a small number of 3D assets (objects, background materials, and so on) according to design specifications using the tools of their choice, provided that their work could be exported to industry-standard formats. As a reference, entrants were provided with game design documentation detailing what is required of their work, as well as placeholder art that could be used as a basis of comparison.
Programming Competition
In the programming competition, entrants developed code for the game, implementing the behaviours of the various gameplay elements within the game. Entrants were provided with the same game design documentation as the artists to guide their development efforts, and were given placeholder art and sounds to ensure that their code functions according to specifications.
Sound Competition
In the sound competition, entrants created the sound effects and, optionally, music for the game, producing several pieces in total. As above, entrants were provided with game design documentation as a reference, as well as a reference implementation of the game that can be used for assessing how well their work fits within the game. This time, entrants were also be provided with selected submissions from the art competition to enable them to match their sound with the look-and-feel of the game. Entrants were to use any tools at their disposal, provided that they could submit their work in industry-standard formats.
2008 Conference
The 2008 DIG London Conference took place in November 2008.
External links
Categories:- Conventions
- Video game trade shows
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