Cities in Motion
Cities in Motion
Developer(s) Colossal Order
Publisher(s) Paradox Interactive
Platform(s) Microsoft Windows, Mac OS X
Release date(s)
  • NA February 23, 2011
Genre(s) Business simulation
Mode(s) Single-player
Rating(s) ESRB: E[1]
Media/distribution CD

Steam download DRM-free download.

System requirements
Processor
2 GHz Dual Core or higher
Memory
2 GB RAM
Hard drive space
2 GB
Video card
NVIDIA GeForce 8800/ATI Radeon HD 3850 or higher, 512 MB RAM, OpenGL 3.0

Cities in Motion is a 2011 business simulation game developed by Colossal Order and published by Paradox Interactive.[2]

The goal of the game is to implement and improve a public transport system in 4 European cities - Amsterdam, Berlin, Helsinki and Vienna. This goal can be achieved by building lines for metro trains, trams, boats, buses and helicopters.

The game is available for purchase through physical CD sales, digital downloads via Steam, and DRM-free digital downloads via other distributors.[3][4]

On 5 April 2011 Paradox Interactive released the DLC Cities in Motion: Design Classics, followed on 20 May 2011 by Cities in Motion: Design Marvels, featuring five new vehicles in each release. A third DLC, Cities in Motion: Design Now, is scheduled for release on 14 June[5][6][7]

On 19 May 2011 Paradox Interactive announced Cities in Motion: Tokyo, an expansion containing a new city and campaign, new vehicles and the introduction of the Monorail to the game. Tokyo is scheduled for release on 31 May.[8]

On 20 May 2011 Paradox Interactive released the Mac version of Cities in Motion.[9]

Contents

Reviews

The game upon its released received mainly positive reviews mainly for the fact that it was a relatively inexpensive game coming from a very small company.

See also

External links

References

  1. ^ Stardock Corporation, Impulse Driven : Cities in Motion, http://www.impulsedriven.com/citiesinmotion, retrieved 2010-02-12 
  2. ^ Paradox Interactive (February 12, 2010). "Cities in Motion". paradoxplaza.com. http://www.paradoxplaza.com/games/cities-in-motion. Retrieved 2010-02-12. 
  3. ^ Paradox Interactive (February 12, 2010). "Paradox Interactive Twitter Feed". twitter.com. https://twitter.com/#!/PdxInteractive/status/35973219504750592. Retrieved 2010-02-12. 
  4. ^ GamersGate AB (February 12, 2010). "Cities in Motion Release: 22nd Feb". GamersGate AB. http://www.gamersgate.com/DD-CIM/cities-in-motion. Retrieved 2010-02-12. 
  5. ^ Paradox Interactive (April 05, 2011). "Design Classics DLC Vehicle Pack". Paradox Interactive. http://www.citiesinmotion.com/news/2011/4/design-classics-vehicle-pack-dlc-now-available. Retrieved 2011-05-03. 
  6. ^ Paradox Interactive (April 26, 2011). "Design Marvels DLC Vehicle Pack". Paradox Interactive. http://www.citiesinmotion.com/news/2011/4/design-marvels-dlc-vehicle-pack. Retrieved 2011-05-03. 
  7. ^ GamersGate AB (May 20, 2011). "Design Now DLC Vehicle Pack". GamersGate AB. http://www.gamersgate.co.uk/DD-CIMDLC3/cities-in-motion-design-now-dlc. Retrieved 2011-05-20. 
  8. ^ Paradox Interactive (May 19, 2011). "Cities in Motion & Magicka head to Japan!". Paradox Interactive. http://www.paradoxplaza.com/press/2011/5/cities-in-motion-magicka-head-to-japan. Retrieved 2011-05-20. 
  9. ^ Paradox Interactive (May 20, 2011). "Cities in Motion releases on Mac today!". Paradox Interactive. http://www.paradoxplaza.com/press/2011/5/cities-in-motion-releases-on-mac-today. Retrieved 2011-05-23. 

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